Index

A | B | C | F | G | H | K | L | M | P | R | S | T | U | V | W

A

  • Android studio
  • Augmented reality

B

  • Babylon
  • bounding_box() (card.Card method)

C

  • card
    • module
  • Card (class in card)
  • category (card.Card attribute)

F

  • First-person perspective
  • Flask
  • Flow
  • Funativity

G

  • Game
  • Game design document (GDD)
  • Game engine
  • Game feel
  • Game flow
  • Game genre
  • Game loop
  • Game mechanics
  • Game narrative
  • Game pace
  • Game plot
  • Game story
  • Game theory
  • Gamefulness
  • Gameplay
  • Gamification

H

  • Hedonic attributes
  • height (card.Card attribute)
  • Html5

K

  • Kivy

L

  • Ludus

M

  • MDA
  • Mixed reality
  • MMORPGI
  • module
    • card
  • Motivation
    • (extrinsic)
    • (intrinsic)
  • Motivational affordances

P

  • PBL
  • Pervasive games
  • Play, [1]
  • Player experience
  • Playful Experience Framework (PLEX)
  • Playfulness
  • pos (card.Card attribute)
  • Pygame

R

  • rasterization() (card.Card method)
  • Reality continuum
  • Responsiveness

S

  • Serious games

T

  • Third-person perspective
  • to_dict() (card.Card method)
  • Transreality game

U

  • Unity
  • Unreal

V

  • Virtual Environment
  • Virtual Reality
  • Virtual Rehab
  • Virtual rehabilitation

W

  • WebGL
  • width (card.Card attribute)

Virtual Reality & Serious Games

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